Trine Preview
Tuesday, June 30th, 2009
Submitted by sha-near Physics play a big roll in the game. This makes a lot of the sections a puzzle. They were not too complex in the demo, it was mainly just figuring out the right character to use in a given situation. I'm sure they will get trickier as you progress. A common sight was a hanging plank (and crates, lots of crates) that'd rotate if you push… Read More



This post is part of an ongoing series and covers the games from 1991 on the Sonic's Ultimate Genesis Collection disk. Each game is rated either 

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